Feels like Dark Souls, where the first boss was meant to kill you... except that's just how the first boss is. I had to look up some gameplay to even figure out how to damage him. On about my tenth try, still haven't gotten past him.
A downloadable game for Windows
Soulblight is a dark, unforgiving, top-down action roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
- A unique Tainting Mechanic designed to encourage role playing
- Tons of weapons, armor, and utility items
- Dynamic and tactical combat build around stamina management and distance control
- Optional stealth approach that complements fighting
- Randomly generated, visually breathtaking levels
- High difficulty level emphasized by permadeath mechanics
- Gameplay-driven narrative
Before entering each level of the Sanctuary you get to choose a Taint that represents a certain personality trait. That choice will shape your future experiences as each Taint unlocks a new way of gaining power - a custom mechanic designed to encourage role-playing. Tainting Mechanics channels your will to survive into actions that are aligned with your hero’s personality. Let’s have a look at some examples:
As you go deeper into the Sanctuary you’ll be able to add more Taints to your character’s personality making the shifting levels of the dungeon itself a skill tree of a kind. However with each new Taint you’re a step closer to the point of no return. Are you sure you know where it is?
The Idea Behind Soulblight
We look back with nostalgia at our pen and paper RPG memories. Back then, gaining XP and leveling up was only part of the fun. The thing we were most excited about was actual role-playing. For a brief moment becoming a character with all their merits but also with all their flaws. Sometimes their shortcomings would stand in the way of solving a quest at hand making the game more difficult. But because of that the characters felt more alive and that’s why we wouldn’t have it any other way.
The situation with video games is different. For the most part players can’t miss an opportunity to get precious loot or XP knowing that the game will penalize them for it. That’s why no one expect players not to fight a giant spider just because their character might have arachnophobia. So if we want players to actually roleplay there needs to be a special mechanic that will encourage them to do so. That is how our Tainting Mechanic came to be.
|Genre||Role Playing, Action, Survival|
|Tags||Action RPG, Dark Fantasy, Difficult, Procedural Generation, Roguelike, Roguelite, Top-Down|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller|
|Links||Steam, Community, Steam, Homepage, Twitter, Kickstarter|
Download package, unzip it, double click on Soulblight_Demo.exe
- Soulblight Challenge Reactivation & Hungarian LanguageDec 13, 2018
- Soulblight October Update SummaryNov 05, 2018
- Soulblight Heading for SwitchOct 02, 2018
- Steel Ivy & FierceSep 07, 2018
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loving the game till now but please let remap keys :D
So I really love the art style, sound design and the intro cinematic, but after that I really feel like I was thrown into the deep end of chasm of confusion. I don't think the tutorial takes enough time to really help the player understand what is going on or how to handle themselves when they move on from it and because of that I felt as if I was being punished for not understanding, as opposed to my mistakes. I don't feel like I represented the game, as it's supposed to be played, very well, but I also don't feel like the game taught me how play it at a basic level.